Behind Schedule

I am seriously behind schedule on my game design project. I think at least partly because I'm not really interested in doing an educational style game. It's not very exciting. It kind of reminds me about when I found out I was on the team for the game that still says "shhhhh....." over on the sidebar. I was not very interested in the project, which made it difficult to work on. I spent most of my time playing the still work in progress Guitar Hero for Wii. Anyway, I'm going to buckle down this week and actually get some work done - I swear - and considering that it's Friday already... For the project I decided that I was just going to make a Pac-Man-ish maze style game in which the main character is attacked and then trapped by the evil "Energy Hogs". She then has to work her way out of several mazes while defeating the enemies. She will be collecting power ups that will allow her to remove enemies from the play field. Unlike Pac-Man the enemies are removed will not come back. Once an enemies is defeated the player will see a short blurb on the joys of energy conservation - the message will display in a manner as to not cover the play field. That's all I've got so far - not very exciting - but, I'll be whipping up a prototype tonight and continue to work on it throughout the weekend in hopes of coming up with something I'll be able to turn in for a grade. Of course that will probably not happen since I'm sure I'll end up playing Left 4 Dead...