I finally have word on the "topic" for my game design final project. The game is to be an education game with a theme of renewable energy or energy conservation. This weeks assignment is to write up a game proposal. The game proposal's purpose is to cover details of your game - this is what you take to a publisher (along with a demo hopefully) in order to convince them that your game is the next best thing and worth an investment. While it is not as all encompassing as a full game design document, the proposal explains the high concept, game genre, target platforms and game play features. If it was developed by an actual company with an actual budget it may also contain development estimates, risk analysis and possibly some target market research. Anyway, I'm getting ahead of myself. Before I even get to the proposal comes the hard part - deciding what style of game I want to create and how to tie in the energy conscious and educational angles. When this class started I was considering attempting a simple "Metroidvania" style game but, I'm not so sure about that any more. Let's start simply, a short list of possible ideas:
- Maze game: Run around turning off lights while avoiding energy hogs, energy saver bulb power ups.
- Adventure game: Uncover how the evil corporation is preventing the adaption of energy efficient products.
- Action/Adventure game: Metroidvania style 2D - explore buildings, turn off lights change, needs bad guy of some sort.
Flash style mini game: Try to keep earth clean using renewable energy.
Due to time and team limitations I'll be ditching the adventure game idea and not even thinking about doing a role playing game. While, a maze game would be very simple I'm not sure I want to do that either. Whatever I do I'm going to try to keep it very simple since I'm basically going to beg a friend of mine for some art. I think I'm going to take some time away from the computer to sketch out some ideas. Once I've got some solid notes I'll try and get them posted up here.